HTML5 Instant Games Monetisation Best Practices 2022 Revised:

HTML5 Instant Games Monetisation Best Practices 2022 Revised:

HTML5 Games Monetization strategies 2022:

Yes, we definitely earn money from html5 canvas games. Let,s have a walkthrough of earning money from html5 canvas game development.

Most game developers focus their interest on the Idea behind the Game. However, they take most of the time to implement the game mechanics and like so. But Monetizing the game is equally essential because making a potential game needs a lot of hours, lines of codes, logic, calculations, high-end graphics, strong math skills, art and animations, sound effects, engaging music,..etc which needs a lot of money to implement. So from the early stages of game development itself, the developer should focus interest on Game monetization also. In this article, I discuss HTML5 Games Monetization techniques, Details of Ad Network Providers .etc….

Running Ads on your host site: It’s best practice to launch html5 games on your own website. Drive the traffic through content writing and blogs. Run ads in your game through ad servers like

Google Adsense ,


Implement Ingame Purchases and reward Ads in Your HTML5 Canvas Game:

We can earn more revenue by implementing Ingame purchases like more coins, more points..etc… and Reward ads like dice throw of selected dice numbers like so.

Service providers are.

Google Ads

Become an HTML5 Games Publisher: If you drive more traffic for your “HTML5 game website” and if you build a nice UI for games collection by adding filters, category listing, good navigation..etc.., you can also feature other publisher games on your site and get a “revenue share” from those games also. As a publisher of other developer games, you can get html5 games from sites like….



Game Monetize,


Game Jolt,

Distribute your game to different Gaming Channels(as a Game Developer):

If you have a potential good HTML5 Canvas game and if you have fewer marketing and monetizing skills, then go for the Game Publishing website. They will take care of all of these things and brings revenue for your Game. They will take the “revenue share” from your game and offer you some %share of income for you. Here are some game Publishing providers….

Game Monetize,

Wanted 5 Games,






Facebook Instant Games:

Facebook’s Instant Games developers can now make money off users. Facebook launched a new gaming platform earlier this year called Instant Games. Today the company’s giving developers the option to monetize those games through in-app purchases and video ads

Facebook Game Publishing For Deveopers

Sell distribution Rights of your game:

sell exclusive rights of your game for a high price ( $1500–2000+ ) to one publisher/ sell non-exclusive rights for $500+, to multiple publishers. sell distribution rights to publishers, and take 60–80% from all ad/virtual goods revenue generated. Service Providers are….



As an HTML5 games Developer, I made this research. Hope it might useful for other indie game developers too. you can get updates of this article on my website article. Also get information regarding HTML5 Game development(Java script ,Code snippets),Game monetization strategies,game distribution, ..etc from Gameroost Blogs

HTML5 games on my website:Gameroost Instant HTML5 Games

The Journey of Gameroost

The Journey of Gameroost

The Story of Gameroost:

You are here, which means you want to know about gameroost. Before I start talking about the gameroost, I want to thank you heart-fully because you are showing interest to know my story, to know my footsteps from nothing to gameroost. I really appreciate you and I make this blog to inspire you to start what you want to do.

I strongly believe that what we are today is because of the acts we did yesterday. All our bad/good incidents decide our path. So many times, little words may become a strong foundation for great achievements. Sometimes, our bad habits turn into our passion. The people who we meet in our life may leave their influence on us.

The stone which do not have any value:A stone with no value

The gameroost started from my career journey experience. It is very difficult to narrate the gameroost without touching on my journey. So I will tell you the most important incidents which motivated me to start gameroost. I did my MCA in 2010 and then started looking for jobs. I got a job in August in one of the established gaming company. I don’t remember who said this line that “The first company is the best company in our life” and It is true also. Now I have 11 years experience in the IT industry. I did not find a better company than the first one. It taught me how to be and should not be in IT companies. 

Just Imagine the man who comes from the family, even one person from the entire family does not pass the 10th class exam, who studied in government school. Suddenly he started experiencing the corporate software industry culture. Still I remember the first time I experienced the central AC, office chair and my own desk. The people were new to me, their talks were new to me. I just started observing them. As a result, I sophisticated myself. I completed 2 and half years by just understanding the software culture. 

I started to be one of these so-called software people. I went to pubs once a quarter. Chit chats with colleagues at launch time, tea time and walk after launch time. I thought this company was enough for me to meet my requirements by that time. I did not think about changing the company. All of a sudden one day, I still remember that day. I carried my box and kept it on my desk. My colleagues and I went for a tea break. People around me started talking about the one serious issue about the company. I did not believe that and I neglected it as a rumor. But HR came at 1PM and confirmed that the company is going to shut down and clearly mentioned that you are not an employee from now onwards. Everything is blank. I reached my home with a launch box and remained as a stone which did not have any value.

The brightness of light in dark room

It took almost three days to believe that the company got shut down.I believed that the company would remain until the end of my life. But all of the sudden everything changed. My colleagues used to call every day for the first week. Those calls also reduced day by day. All left from me. After a few days, I realized that I need to start everything from zero level and then started applying for jobs. I got a new job after two months. But this two months journey means a lot in my life. Accidently I saw one quotation from Infosys narayana sir that “LOVE YOUR JOB, BUT NEVER FALL IN LOVE WITH YOUR COMPANY BECAUSE WE NEVER KNOW WHEN THE COMPANY STOPS LOVING YOU”. This quotation changed my view on the IT industry. 

In this period I struggled a lot for money and it taught me the importance of having our own side-hussle. Then I started writing my own games. I know how to program the logic but I don’t know what challenges I will get in this journey. So the actual journey in my life started now.

My first success is the biggest failure in my game development journey

I just started developing games for the android platform at the beginning. I chose a very well known game “Mario” as my first game. Luckily I got Mario game images and sound files on the internet and I downloaded it. I started the Mario program and it finished in only a week. I published a game with the name “Tough and Funny Mario” in the android play store. Still I remember that day, I published it around 7PM and I checked it in the next day. It got 2000 downloads. I was very happy that day. “Tough and Funny Mario” got around 1,50,000 downloads in a month. It was a big surprise to me. So far everything is going on very well. But one day I got mail from Google Play store. This particular email gave me another challenge. All of a sudden my happiness took u-turn. 

The mail says that Google is stopping publishing your “Tough and Funny Mario” game because of mis-using the Mario properties. The actual story is that the Mario game owner filed a case on my game because my Mario version got more downloads than their Mario game. This is very strange right. I didn’t even expect that my game was going to hit the market. But It gave competition to the actual Mario game which I played so many times in my childhood. I laughed and took it as one of my achievements in my life.

But the point is, by that time I did not know anything about the policy violations and the terms & conditions. I thought good programming is enough to publish our game except that I did not think about anything. Now I started learning about the violations and different programming languages to make our games for different platforms.

If we don’t have passion, we can’t fight for a long time. Because the journey is very tough and we quit when the problem is in front of you.

without passion we can't succeed
I have been improving my skills from 8 years onwards. My wife joined along with me. We both shared our responsibilities. We faced many setbacks in this 8 years period. Sometimes we thought our gaming was going to hit the market but it did not happen. Sometimes we started earning the money from our product but it got unpublished after a while because of some unknown policy violations. But we never think to give up our trial. Everytime we are studying about our mistakes and start correcting them and preparing the games. We improved graphics, marketing knowledge. We started publishing flash games, facebook games and HTML5 games. We have plans to publish games for the IPhone market in the upcoming years. Now two members are working for gameroost. We want to improve this count in future. We know this journey is tough but we never give up because it is our passion.

This is all about gameroost. I want to keep it as short as possible. I hope it inspires you. I am requesting you please visit and games which are in the android play store. If you like any game, please download it. I keep most of my games free and occupy very less memory. Finally leave your comment or suggestions about this blog. Thank you.